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Issues in v1.4.x.x The place to report issues in v1.4.x.x
#1
Posted 05 March 2010 - 12:24
1. The issue in a sort descriptions
2. Log excerpt if it makes sense to have one OR error message from windows.
3. Screenshots if you are having some sort of crazy issue.
The reason providing this information is important is because although I am a computer engineer and generally great at solving issues I cannot solve an issue for which I have incorrect or inappropriate information to.
Before posting make sure you read the FAQ as the answer might already be there.
Thanks for your understanding and cooperation.
Things that v1.4.x.x has changed:
* The separation of threads and their start times.
* Voodoo is now a living breathing entity, It might kill someone I make no guarantees.
* Entity List is now in mmoBro it isn't fully tested and that means it might crash.
Things that v1.4.x.x will change:
* Looting will no longer be based on health.
* Combat will no longer be based on health.
* Radar is possible
* Combat requires standing and thereby a check will be added for this.
Issues i'd like to report.
If you start mmoBro (with the game running) and then somehow stop it without mmoBro catching the stop (happens every 10ms) then you might get an infinite loop. I'll fix this tonight as I am more than aware of the issue and how to fix it.
Well let the battle begin.

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Enjoy!
#2
Posted 06 March 2010 - 14:12
The minute i open v1.4 i get a windows error report (blablabla.exe has encountered a problem and needs 2 close)
I just did a fresh install and know that's defiantly the problem, could it maybe be my framework?
Thanks m8
Edit: Dont pass any heed of my stupidity =D I needed .net framework 3.5
This post has been edited by Gav: 06 March 2010 - 14:52
#3
Posted 06 March 2010 - 15:52
Gav, on 06 March 2010 - 02:12 PM, said:
The minute i open v1.4 i get a windows error report (blablabla.exe has encountered a problem and needs 2 close)
I just did a fresh install and know that's defiantly the problem, could it maybe be my framework?
Thanks m8
Edit: Dont pass any heed of my stupidity =D I needed .net framework 3.5
Glad to hear it.
I posted that on the other topic sorry for my delayed response something is up with mmobro and it's email notifications it appears.

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#4
Posted 06 March 2010 - 18:12
abc123, on 06 March 2010 - 03:52 PM, said:
I posted that on the other topic sorry for my delayed response something is up with mmobro and it's email notifications it appears.
When i launch the bot it cant read the HP or MP and so my cleric just keeps healing himself and resting...so do i have to like launch it before i launch aion or what?--public server and running 1.4 and the right verson of aion.
#5
Posted 07 March 2010 - 11:20
wiiimiii, on 06 March 2010 - 06:12 PM, said:
private servers generally are running 1.5.1.10 not 1.5.1.12 meaning that you will need an older version of mmobro not the latest v1.4

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#6
Posted 07 March 2010 - 11:30
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: The handle is invalid.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.__Error.WinIOError()
at System.Threading.EventWaitHandle.Set()
at System.Windows.Forms.Control.ThreadMethodEntry.Complete()
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4200 (NetFxQFE.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
tempMmoBro
Assembly Version: 1.4.0.0
Win32 Version: 1.4.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/mmoBro/mmoBro%20v1.4.0.0/mmoBro%20v1.4.0.0/Data/avgmb.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
2_rc1iep
Assembly Version: 1.4.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
o8wy9hi4
Assembly Version: 1.4.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
#8
Posted 07 March 2010 - 22:11
Sight, on 07 March 2010 - 11:30 AM, said:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: The handle is invalid.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.__Error.WinIOError()
at System.Threading.EventWaitHandle.Set()
at System.Windows.Forms.Control.ThreadMethodEntry.Complete()
at System.Windows.Forms.Control.InvokeMarshaledCallbacks()
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.UserControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
This looks like an issue with the way that mmoBro handles closing the handle (it closes the handle to aion immediately) so if something attempts to use this handle it will fail.
wiiimiii, on 07 March 2010 - 03:07 PM, said:
That's very interesting. Try Cheat engine with the hp and mana offsets and see if it reads them properly

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or visiting our sponsors (ads at the bottom of every page).
Enjoy!
#9
Posted 10 March 2010 - 08:06
Thanks for your work
#10
Posted 10 March 2010 - 09:58
Rayzen51, on 10 March 2010 - 08:06 AM, said:
Thanks for your work
v1.4.1 ran for 12 hours without issue. I am attempting to get monster whitelist and blacklist completed so the next release will likely be v1.5.0.0 when i get home i might release v1.4.1 but there isn't a guarantee for that.
v1.4.x.x is using the entity list and multiple other technologies that add a lot of overhead to mmobro and it's functionality. I'll attempt to smash out some more bugs in v1.4.1, i've already resolved 4 major issues in v1.4.
Thanks

Please support mmoBro, either by donating
or visiting our sponsors (ads at the bottom of every page).
Enjoy!
#11
Posted 11 March 2010 - 04:37
abc123, on 10 March 2010 - 03:58 PM, said:
v1.4.x.x is using the entity list and multiple other technologies that add a lot of overhead to mmobro and it's functionality. I'll attempt to smash out some more bugs in v1.4.1, i've already resolved 4 major issues in v1.4.
Thanks
1.4.1 is good, less crashes, and class creator seems to be better
#12
Posted 11 March 2010 - 08:30
Rayzen51, on 11 March 2010 - 04:37 AM, said:
Thanks for reporting in, i've found another major bug that will need to be fixed and verified.

Please support mmoBro, either by donating
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Enjoy!
#13
Posted 13 March 2010 - 11:14
1. after loot bot needs about 5-10 sec after he starts to search the next mob
2. pull skills dont work for me
3. some times he dont cast follow up skills
4. after each skill he always does a normal attack before he casts the next skill
5. whats the system of the during combat list ?
does the bot cast 1 skill after the other in a loop
or does he look wich skill is ready to use by looking at the cooldown ?
cause i have a combo skill which splites at the second cast .. means that i cast : skill+followupskill or i cast skill+folloupskill(2)
and now i want that he first casts skill+followupskill then some other skills and than he repeats but with the 2followupskill
how can i do that ?
hope you know what i mean
#14
Posted 14 March 2010 - 21:05
lyra, on 13 March 2010 - 12:14 PM, said:
1. after loot bot needs about 5-10 sec after he starts to search the next mob
2. pull skills dont work for me
3. some times he dont cast follow up skills
4. after each skill he always does a normal attack before he casts the next skill
5. whats the system of the during combat list ?
does the bot cast 1 skill after the other in a loop
or does he look wich skill is ready to use by looking at the cooldown ?
cause i have a combo skill which splites at the second cast .. means that i cast : skill+followupskill or i cast skill+folloupskill(2)
and now i want that he first casts skill+followupskill then some other skills and than he repeats but with the 2followupskill
how can i do that ?
hope you know what i mean
Try disabling Auto Cast Detection in Class creator for each skill.

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#16
Posted 17 April 2010 - 04:11
1.4.x.x doesn't detect char stats on Aion-Ru properly
Bot misses 1 string and detects HP as MP and so on, you know i'm saying
Bugs which i found during using 1.3.4.x on Aion-Ru:
- looting stuck
- auto-detecting skills doesn't work at all
- range bugging, i mean that i write 15 range from centre and if i restart bot, he even doesn't care about range, he runs all the way long...
- Steal kills bugging - "Stopping attack because the target has a different target"
- bad using skills for restoring life, he drops the skill during casting
- bad skills using during combat, i mean that combat even hasn't started and bot used half of my skills in his log... this is sick
- sometimes "!" bugs in config
- "Profiles" doesn't work at all
- no waypoints at all, i think this function was disabled ^^
yeah i know i require too much, but you wanna make a perfect clicker for this game and earn money selling this product, so fix the bugs buddy and you'll reach your bux
thanx ppl
#17
Posted 17 April 2010 - 10:25
fabregas, on 17 April 2010 - 05:11 AM, said:
1.4.x.x doesn't detect char stats on Aion-Ru properly
Bot misses 1 string and detects HP as MP and so on, you know i'm saying
Bugs which i found during using 1.3.4.x on Aion-Ru:
- looting stuck
- auto-detecting skills doesn't work at all
- range bugging, i mean that i write 15 range from centre and if i restart bot, he even doesn't care about range, he runs all the way long...
- Steal kills bugging - "Stopping attack because the target has a different target"
- bad using skills for restoring life, he drops the skill during casting
- bad skills using during combat, i mean that combat even hasn't started and bot used half of my skills in his log... this is sick
- sometimes "!" bugs in config
- "Profiles" doesn't work at all
- no waypoints at all, i think this function was disabled ^^
yeah i know i require too much, but you wanna make a perfect clicker for this game and earn money selling this product, so fix the bugs buddy and you'll reach your bux
thanx ppl
Wow, you just admitted to wanting to sell my bot? You have no intellectual properties to my free bot...If i find this is happening you will be banned.
Next, this thread only talks about v1.4.x.x not previous versions...
Finally, I don't know what you mean when you don't tell me anything...I imagine that RU client uses a previous version of AION. Meaning the latest version doesn't work there...

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#18
Posted 17 April 2010 - 11:45
talking about Aion-Ru, well i think yes maybe our server version of Aion is elder than Eu one...
okay i will use 1.3.4.x until our "awesome" servers will be updated
thanx man
#19
Posted 17 April 2010 - 14:14
fabregas, on 17 April 2010 - 12:45 PM, said:
talking about Aion-Ru, well i think yes maybe our server version of Aion is elder than Eu one...
okay i will use 1.3.4.x until our "awesome" servers will be updated
thanx man
Ah, yeah misunderstanding. Which version exactly are you using, i'll update v1.4 with those offsets.

Please support mmoBro, either by donating
or visiting our sponsors (ads at the bottom of every page).
Enjoy!

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