Well i have figured out how to get the bot to gather. its hard but also simple i will need a lil help from the creator.
the way i get to gather i actully have to glitch the program, and make the right macros.
I start up mmmbro then select the following
settings for gathering
loot Null
Rest Null
Target Null
Rotate Mbutton
Attack Null
Return Null
uncheck use standard attack
check steal kills
ignore mobs 50
ignore mobs 50
number of times looking before rotating 6 (this alows you time to gather)
you want to make a new class (i call mine gather)
with NOTHING in it (were not going to be fighting
Now in game make a macro call it whatever you want
as following
Macro
/select titanium (where titanium is put whatever you want to gather)
/skill extract vitality
place on your skill bar where ever then go into key mapping and change that button (say key-9) into mbutton (rotate)
Now everything works perfect EXCEPT (this is where i need creator help)
when you start botting it starts to gather then stops because it says
"stopping attack cause target already has a target"
this is where i kindda mess up the program i stop botting which gives me and error not shutting me down
and i quickly start botting again and then the bot only rotates making it gather nearest titanium
and it looks for a mob which it wont find and if it does doesnt matter cause i cant attack it anyway
this is what i get before the crash and after the crash and it continues until i close the screen
so if we can make it attack something that has a target already it would be good for gathering as well
i mean minimal gathering anyway. hope this helps someone i know i love it
11:15:58: Player not resting because 100 > restHP 75 and 100 > restMP 75
11:15:58: No monster found during targetting.
11:15:58: Failed to Start or Stop
Error:System.Threading.ThreadStateException: Thread is running or terminated; it cannot restart.
at System.Threading.Thread.StartupSetApartmentStateInternal()
at System.Threading.Thread.Start()
at Voodoo.Structures.Player.Start()
at c.e()
at c.k(Object A_0, EventArgs A_1)
11:15:57: Player not resting because 100 > restHP 75 and 100 > restMP 75
11:15:57: No monster found during targetting.
11:15:55: Rotate key sent.
11:15:54: Player not resting because 100 > restHP 75 and 100 > restMP 75
11:15:54: No monster found during targetting.
11:15:52: Player not resting because 100 > restHP 75 and 100 > restMP 75
11:15:52: No monster found during targetting.
11:15:50: Player not resting because 100 > restHP 75 and 100 > restMP 75
11:15:50: No monster found during targetting.
11:15:48: Player not resting because 100 > restHP 75 and 100 > restMP 75
11:15:48: No monster found during targetting.
11:15:46: Player not resting because 100 > restHP 75 and 100 > restMP 75
11:15:46: No monster found during targetting.
11:15:44: Rotate key sent.

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